[gamelib-devel] More code!

Ingvar ingvar at hexapodia.net
Sat Dec 30 19:14:17 UTC 2006


Michael writes:
> On 12/30/06, Ingvar <ingvar at hexapodia.net> wrote:
> > > On 12/27/06, Ingvar <ingvar at hexapodia.net> wrote:
> > > > There is somewhat-tested joystick code in the gamelib CVS and (again, in CVS)
> > > > some docs (that need to be shaped up) for the games-stick package/component.
> > >
> > > Is it just me or does the gamelib 0.4 tarball have three lisp files
> > > that aren't in the CVS tree?
> >
> > It's certainly possible, since the tarball building is (essentially) "tar up
> > anything taht looks like html, lisp, and other assorted" rather than
> > "carefully make sure  it's been added to the repository.
> >
> > Aye, if it was "testdata.lisp", "presentation.lisp" and "generics.lisp" I
> > think they're surplus to requirements and I'll rebuild the tarball right now.
> 
> So they are no longer referenced in the .asd or we are required to
> generate them ourselves?

As far as I can tell, they never were referenced from the ASDF definitions.
Hm. actually, it seems as if generics.lisp might've been. I'll have to fix 
that.

The presentation and testdata files are left-overs from what was a game before 
the game-specific data was cruelly ripped out and converted to (part of) 
gamelib (what I did for the initial librarisation was to stick all code and 
definitions for Pantzer and Gatlopp in a directory, then carefully splitting 
things into "game-specific" and "general", ripping out the assorted 
game-specfic stuff out).

//INgvar





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