<div dir="ltr">[Answering to my own question]<br><br><div class="gmail_extra"><div class="gmail_quote">On Thu, Jun 13, 2013 at 10:30 AM, Dietrich Bollmann <span dir="ltr"><<a href="mailto:dietrich@formgames.org" target="_blank">dietrich@formgames.org</a>></span> wrote:<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">
<div dir="ltr"><div>Is there a way to [...] call the C++ destructor when the CLOS object is garbage collected?</div></div></blockquote><br>I found the answer in the manual:<br><br> - Chapter 5. Memory Management<br> <a href="http://ecls.sourceforge.net/new-manual/ch28.html">http://ecls.sourceforge.net/new-manual/ch28.html</a><br>
<br> - 5.5. Finalization<br> <a href="http://ecls.sourceforge.net/new-manual/ch28s05.html">http://ecls.sourceforge.net/new-manual/ch28s05.html</a><br><br> - ext:set-finalizer — Associate a finalizer to an object.<br>
<a href="http://ecls.sourceforge.net/new-manual/re85.html">http://ecls.sourceforge.net/new-manual/re85.html</a><br><br>Sorry for asking an unnecessary question...<br><br><div>Dietrich </div><div><br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">
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Thanks, </div><span class=""><font color="#888888"><div><br></div><div>Dietrich</div><div><br></div></font></span></div>
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