<html><body bgcolor="#FFFFFF"><div>On 17 jul 2010, at 16:28, Juan Jose Garcia-Ripoll <<a href="mailto:juanjose.garciaripoll@googlemail.com">juanjose.garciaripoll@googlemail.com</a>> wrote:<br><br></div><div></div><blockquote type="cite"><div>On Sat, Jul 17, 2010 at 2:38 PM, Erik Winkels <span dir="ltr"><<a href="mailto:aerique@xs4all.nl"><a href="mailto:aerique@xs4all.nl">aerique@xs4all.nl</a></a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Is it possible to compile libecl.so as a static library as well? </blockquote><div><br></div><div>Not "as well" but "solely". The configuration option --disable-sahred does this.</div></div></div></blockquote><div><br></div>Ah, thanks! I thought it just disabled ECL being able to load shared foreign libraries and never tried it.<div><br></div><div><br></div><div><blockquote type="cite"><div><div class="gmail_quote"><div>If thinking about Windows, why not ship the ecl.dll together with the game? Everything in the same directory and go.</div></div></div></blockquote><div><br></div>Yes, Windows isn't the problem. It has given me very little problems in the past compared to Linux in this respect.</div><div><br></div><div><br></div><div>Erik</div><div><br></div></body></html>