Swank server dies with any error in REPL

Stas Boukarev stassats at gmail.com
Tue Sep 1 13:17:19 UTC 2015

bruce li <leilmyxwz at gmail.com> writes:

> Hi, there,
> I'm pretty new to ECL. I'm currently considering embedding ECL in a
> game engine. When I interactively interrupt the program and drop into
> the repl, I load up swank with quicklisp and create swank server with
> (swank:create-server :port 4005).  I can connect to it from SLIME. But
> any error in the statement, either by deliberately typing sth wrong,
> will cause swank server to close instead of dropping into the
> debugging environment. I have no idea why this happens. It turns out
> that if I start swank on a different thread with
> mp:process-run-function, it goes well. But since the game engine is
> based on OpenGL, multithreading rendering isn't an option. I wonder if
> there is any way to get around the swank server and enable its
> debugger when it encounters error.
Is the call to swank:create-server coming from -eval or -load?
ECL has an unwind-protect with exit around processing of -eval and
A work around is to use (load ...) from the repl.
With best regards, Stas.

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