[Git][cmucl/cmucl][rtoy-update-clx-with-cmucl-fixes] 3 commits: Merge upstream demo files
Raymond Toy
rtoy at common-lisp.net
Sat Jan 27 17:55:04 UTC 2018
Raymond Toy pushed to branch rtoy-update-clx-with-cmucl-fixes at cmucl / cmucl
Commits:
c1864fe6 by Raymond Toy at 2018-01-27T09:23:20-08:00
Merge upstream demo files
[skip-ci]
- - - - -
f09962e2 by Raymond Toy at 2018-01-27T09:24:57-08:00
Merge branch 'rtoy-update-clx' into rtoy-update-clx-with-cmucl-fixes
- - - - -
87bd6d9d by Raymond Toy at 2018-01-27T09:30:02-08:00
Update comments to reflect what we've done.
- - - - -
9 changed files:
- src/clx/README-CMUCL
- src/clx/demo/bezier.lisp
- src/clx/demo/beziertest.lisp
- src/clx/demo/clclock.lisp
- src/clx/demo/clipboard.lisp
- src/clx/demo/clx-demos.lisp
- src/clx/demo/gl-test.lisp
- src/clx/demo/hello.lisp
- src/clx/demo/mandel.lisp
Changes:
=====================================
src/clx/README-CMUCL
=====================================
--- a/src/clx/README-CMUCL
+++ b/src/clx/README-CMUCL
@@ -1,40 +1,9 @@
-$Id: README-CMUCL,v 1.2 2009/06/11 16:03:56 rtoy Rel $
+This is an import of Telent-CLX from the fork
+https://github.com/sharplispers/clx, version
+6e39a0df2a0a1d083166f405d4b8bbc463d54d85.
-This is an import of Telent-CLX as of 0.7.3.
+All (almost?) files are included. A few changes to fix bugs related
+to CMUCL have been added, as well as the CVS id. I've tried to make
+few changes so it will be easy to merge again when desired.
-All files are included. A few changes to fix bugs related to CMUCL
-have been added, as well as the CVS id. I've tried to make few
-changes so it will be easy to merge again when desired.
-
-The following files from this directory are compiled and loaded by
-CMUCL when it builds utilities:
-
-clx-library.lisp
-package.lisp
-depdefs.lisp
-clx.lisp
-dependent.lisp
-macros.lisp
-bufmac.lisp
-buffer.lisp
-display.lisp
-gcontext.lisp
-input.lisp
-requests.lisp
-fonts.lisp
-graphics.lisp
-text.lisp
-attributes.lisp
-translate.lisp
-keysyms.lisp
-manager.lisp
-image.lisp
-resource.lisp
-shape.lisp
-big-requests.lisp
-xvidmode.lisp
-xrender.lisp
-glx.lisp
-gl.lisp
-dpms.lisp
-provide.lisp
+See src/tools/clxcom.lisp to see what files are compiled.
=====================================
src/clx/demo/bezier.lisp
=====================================
--- a/src/clx/demo/bezier.lisp
+++ b/src/clx/demo/bezier.lisp
@@ -18,9 +18,6 @@
;;; express or implied warranty.
;;;
-#+cmu
-(ext:file-comment "$Id: bezier.lisp,v 1.3 2009/06/17 18:22:46 rtoy Rel $")
-
(in-package :xlib)
(export 'draw-curves)
=====================================
src/clx/demo/beziertest.lisp
=====================================
--- a/src/clx/demo/beziertest.lisp
+++ b/src/clx/demo/beziertest.lisp
@@ -18,9 +18,6 @@
;;; express or implied warranty.
;;;
-#+cmu
-(ext:file-comment "$Id: beziertest.lisp,v 1.3 2009/06/17 18:22:46 rtoy Rel $")
-
(in-package :xlib)
(defun bezier-test (host &optional (pathname "/usr/X.V11R1/extensions/test/datafile"))
=====================================
src/clx/demo/clclock.lisp
=====================================
--- a/src/clx/demo/clclock.lisp
+++ b/src/clx/demo/clclock.lisp
@@ -1,11 +1,8 @@
-#+cmu
-(ext:file-comment "$Id: clclock.lisp,v 1.2 2009/06/17 18:22:46 rtoy Rel $")
-
-(defpackage "XCLCLOCK"
+(defpackage #:xlib-demo/clclock
(:use "CL")
(:export "CLOCK"))
-(in-package "XCLCLOCK")
+(in-package #:xlib-demo/clclock)
(defvar *display* (xlib:open-default-display))
(defvar *screen* (xlib:display-default-screen *display*))
=====================================
src/clx/demo/clipboard.lisp
=====================================
--- a/src/clx/demo/clipboard.lisp
+++ b/src/clx/demo/clipboard.lisp
@@ -59,14 +59,11 @@
;;; OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
;;; DEALINGS IN THE SOFTWARE.
-#+cmu
-(ext:file-comment "$Id: clipboard.lisp,v 1.2 2009/06/17 18:22:46 rtoy Rel $")
-
-(defpackage "CLIPBOARD"
+(defpackage #:xlib-demo/clipboard
(:use "CL" "XLIB")
(:export "MAIN"))
-(in-package "CLIPBOARD")
+(in-package #:xlib-demo/clipboard)
;;; This is "traditional" XLIB style; I don't really know if it's the
;;; best way -- in developing this program, style of XLIB programming
=====================================
src/clx/demo/clx-demos.lisp
=====================================
--- a/src/clx/demo/clx-demos.lisp
+++ b/src/clx/demo/clx-demos.lisp
@@ -6,13 +6,10 @@
;;; This file should be portable to any valid Common Lisp with CLX -- DEC 88.
;;;
-#+cmu
-(ext:file-comment "$Id: clx-demos.lisp,v 1.2 2009/06/17 18:22:46 rtoy Rel $")
-
-(defpackage :demos (:use :common-lisp)
+(defpackage #:xlib-demo/demos (:use :common-lisp)
(:export do-all-demos demo))
-(in-package :demos)
+(in-package :xlib-demo/demos)
;;;; Graphic demos wrapper macro.
@@ -39,11 +36,11 @@
(unless *display*
#+:cmu
(multiple-value-setq (*display* *screen*) (ext:open-clx-display))
- #+(or sbcl allegro clisp)
+ #+(or sbcl allegro clisp lispworks)
(progn
(setf *display* (xlib::open-default-display))
(setf *screen* (xlib:display-default-screen *display*)))
- #-(or cmu sbcl allegro clisp)
+ #-(or cmu sbcl allegro clisp lispworks)
(progn
;; Portable method
(setf *display* (xlib:open-display (machine-instance)))
=====================================
src/clx/demo/gl-test.lisp
=====================================
--- a/src/clx/demo/gl-test.lisp
+++ b/src/clx/demo/gl-test.lisp
@@ -1,11 +1,8 @@
-#+cmu
-(ext:file-comment "$Id: gl-test.lisp,v 1.2 2009/06/17 18:22:46 rtoy Rel $")
-
-(defpackage :gl-test
- (:use :common-lisp :xlib)
+(defpackage #:xlib-demo/gl-test
+ (:use :common-lisp :xlib :xlib/gl)
(:export "TEST" "CLX-TEST"))
-(in-package :gl-test)
+(in-package #:xlib-demo/gl-test)
(defun test (function &key (host "localhost") (display 1) (width 200) (height 200))
@@ -16,19 +13,19 @@
(unwind-protect
(progn
;;; Inform the server about us.
- (glx::client-info display)
- (let* ((visual (glx:choose-visual screen '(:glx-rgba
+ (xlib/glx::client-info display)
+ (let* ((visual (xlib/glx:choose-visual screen '(:glx-rgba
(:glx-red-size 1)
(:glx-green-size 1)
(:glx-blue-size 1)
:glx-double-buffer)))
- (colormap (create-colormap (glx:visual-id visual) root))
+ (colormap (create-colormap (xlib/glx:visual-id visual) root))
(window (create-window :parent root
:x 10 :y 10 :width width :height height
:class :input-output
:background (screen-black-pixel screen)
:border (screen-black-pixel screen)
- :visual (glx:visual-id visual)
+ :visual (xlib/glx:visual-id visual)
:depth 24
:colormap colormap
:event-mask '(:structure-notify :exposure)))
@@ -44,16 +41,16 @@
:min-width width :min-height height
:initial-state :normal)
- (setf ctx (glx:create-context screen (glx:visual-id visual)))
+ (setf ctx (xlib/glx:create-context screen (xlib/glx:visual-id visual)))
(map-window window)
- (glx:make-current window ctx)
+ (xlib/glx:make-current window ctx)
(funcall function display window)
(unmap-window window)
(free-gcontext gc)))
- (when ctx (glx:destroy-context ctx))
+ (when ctx (xlib/glx:destroy-context ctx))
(close-display display))))
@@ -62,76 +59,76 @@
(defun no-floats (display window)
(declare (ignore display window))
- (gl:color-3s #x7fff #x7fff 0)
- (gl:begin gl:+polygon+)
- (gl:vertex-2s 0 0)
- (gl:vertex-2s 1 0)
- (gl:vertex-2s 1 1)
- (gl:vertex-2s 0 1)
- (gl:end)
- (glx:swap-buffers)
+ (color-3s #x7fff #x7fff 0)
+ (begin +polygon+)
+ (vertex-2s 0 0)
+ (vertex-2s 1 0)
+ (vertex-2s 1 1)
+ (vertex-2s 0 1)
+ (end)
+ (xlib/glx:swap-buffers)
(sleep 5))
(defun anim (display window)
(declare (ignore display window))
- (gl:ortho 0.0d0 1.0d0 0.0d0 1.0d0 -1.0d0 1.0d0)
- (gl:clear-color 0.0s0 0.0s0 0.0s0 0.0s0)
- (gl:line-width 2.0s0)
+ (ortho 0.0d0 1.0d0 0.0d0 1.0d0 -1.0d0 1.0d0)
+ (clear-color 0.0s0 0.0s0 0.0s0 0.0s0)
+ (line-width 2.0s0)
(loop
repeat 361
for angle upfrom 0.0s0 by 1.0s0
do (progn
- (gl:clear gl:+color-buffer-bit+)
- (gl:push-matrix)
- (gl:translate-f 0.5s0 0.5s0 0.0s0)
- (gl:rotate-f angle 0.0s0 0.0s0 1.0s0)
- (gl:translate-f -0.5s0 -0.5s0 0.0s0)
- (gl:begin gl:+polygon+ #-(and) gl:+line-loop+)
- (gl:color-3ub 255 0 0)
- (gl:vertex-2f 0.25s0 0.25s0)
- (gl:color-3ub 0 255 0)
- (gl:vertex-2f 0.75s0 0.25s0)
- (gl:color-3ub 0 0 255)
- (gl:vertex-2f 0.75s0 0.75s0)
- (gl:color-3ub 255 255 255)
- (gl:vertex-2f 0.25s0 0.75s0)
- (gl:end)
- (gl:pop-matrix)
- (glx:swap-buffers)
+ (clear +color-buffer-bit+)
+ (push-matrix)
+ (translate-f 0.5s0 0.5s0 0.0s0)
+ (rotate-f angle 0.0s0 0.0s0 1.0s0)
+ (translate-f -0.5s0 -0.5s0 0.0s0)
+ (begin +polygon+ #-(and) +line-loop+)
+ (color-3ub 255 0 0)
+ (vertex-2f 0.25s0 0.25s0)
+ (color-3ub 0 255 0)
+ (vertex-2f 0.75s0 0.25s0)
+ (color-3ub 0 0 255)
+ (vertex-2f 0.75s0 0.75s0)
+ (color-3ub 255 255 255)
+ (vertex-2f 0.25s0 0.75s0)
+ (end)
+ (pop-matrix)
+ (xlib/glx:swap-buffers)
(sleep 0.02)))
(sleep 3))
(defun anim/list (display window)
(declare (ignore display window))
- (gl:ortho 0.0d0 1.0d0 0.0d0 1.0d0 -1.0d0 1.0d0)
- (gl:clear-color 0.0s0 0.0s0 0.0s0 0.0s0)
- (let ((list (gl:gen-lists 1)))
- (gl:new-list list gl:+compile+)
- (gl:begin gl:+polygon+)
- (gl:color-3ub 255 0 0)
- (gl:vertex-2f 0.25s0 0.25s0)
- (gl:color-3ub 0 255 0)
- (gl:vertex-2f 0.75s0 0.25s0)
- (gl:color-3ub 0 0 255)
- (gl:vertex-2f 0.75s0 0.75s0)
- (gl:color-3ub 255 255 255)
- (gl:vertex-2f 0.25s0 0.75s0)
- (gl:end)
- (glx:render)
- (gl:end-list)
+ (ortho 0.0d0 1.0d0 0.0d0 1.0d0 -1.0d0 1.0d0)
+ (clear-color 0.0s0 0.0s0 0.0s0 0.0s0)
+ (let ((list (gen-lists 1)))
+ (new-list list +compile+)
+ (begin +polygon+)
+ (color-3ub 255 0 0)
+ (vertex-2f 0.25s0 0.25s0)
+ (color-3ub 0 255 0)
+ (vertex-2f 0.75s0 0.25s0)
+ (color-3ub 0 0 255)
+ (vertex-2f 0.75s0 0.75s0)
+ (color-3ub 255 255 255)
+ (vertex-2f 0.25s0 0.75s0)
+ (end)
+ (xlib/glx:render)
+ (end-list)
(loop
repeat 361
for angle upfrom 0.0s0 by 1.0s0
do (progn
- (gl:clear gl:+color-buffer-bit+)
- (gl:push-matrix)
- (gl:rotate-f angle 0.0s0 0.0s0 1.0s0)
- (gl:call-list list)
- (gl:pop-matrix)
- (glx:swap-buffers)
+ (clear +color-buffer-bit+)
+ (push-matrix)
+ (rotate-f angle 0.0s0 0.0s0 1.0s0)
+ (call-list list)
+ (pop-matrix)
+ (xlib/glx:swap-buffers)
(sleep 0.02))))
(sleep 3))
@@ -148,101 +145,101 @@
(r1 (/ (- outer-radius tooth-depth) 2.0s0))
(r2 (/ (+ outer-radius tooth-depth) 2.0s0))
(da (/ (* 2.0s0 +pi+) teeth 4.0s0)))
- (gl:shade-model gl:+flat+)
- (gl:normal-3f 0.0s0 0.0s0 1.0s0)
+ (shade-model +flat+)
+ (normal-3f 0.0s0 0.0s0 1.0s0)
;; Front face.
- (gl:begin gl:+quad-strip+)
+ (begin +quad-strip+)
(dotimes (i (1+ teeth))
(let ((angle (/ (* i 2.0 +pi+) teeth)))
(declare (type single-float angle))
- (gl:vertex-3f (* r0 (cos angle))
+ (vertex-3f (* r0 (cos angle))
(* r0 (sin angle))
(* width 0.5s0))
- (gl:vertex-3f (* r1 (cos angle))
+ (vertex-3f (* r1 (cos angle))
(* r1 (sin angle))
(* width 0.5s0))
(when (< i teeth)
- (gl:vertex-3f (* r0 (cos angle))
+ (vertex-3f (* r0 (cos angle))
(* r0 (sin angle))
(* width 0.5s0))
- (gl:vertex-3f (* r1 (cos (+ angle (* 3 da))))
+ (vertex-3f (* r1 (cos (+ angle (* 3 da))))
(* r1 (sin (+ angle (* 3 da))))
(* width 0.5s0)))))
- (gl:end)
+ (end)
;; Draw front sides of teeth.
- (gl:begin gl:+quads+)
+ (begin +quads+)
(setf da (/ (* 2.0s0 +pi+) teeth 4.0s0))
(dotimes (i teeth)
(let ((angle (/ (* i 2.0s0 +pi+) teeth)))
(declare (type single-float angle))
- (gl:vertex-3f (* r1 (cos angle))
+ (vertex-3f (* r1 (cos angle))
(* r1 (sin angle))
(* width 0.5s0))
- (gl:vertex-3f (* r2 (cos (+ angle da)))
+ (vertex-3f (* r2 (cos (+ angle da)))
(* r2 (sin (+ angle da)))
(* width 0.5s0))
- (gl:vertex-3f (* r2 (cos (+ angle (* 2 da))))
+ (vertex-3f (* r2 (cos (+ angle (* 2 da))))
(* r2 (sin (+ angle (* 2 da))))
(* width 0.5s0))
- (gl:vertex-3f (* r1 (cos (+ angle (* 3 da))))
+ (vertex-3f (* r1 (cos (+ angle (* 3 da))))
(* r1 (sin (+ angle (* 3 da))))
(* width 0.5s0))))
- (gl:end)
+ (end)
- (gl:normal-3f 0.0s0 0.0s0 -1.0s0)
+ (normal-3f 0.0s0 0.0s0 -1.0s0)
;; Draw back face.
- (gl:begin gl:+quad-strip+)
+ (begin +quad-strip+)
(dotimes (i (1+ teeth))
(let ((angle (/ (* i 2.0s0 +pi+) teeth)))
(declare (type single-float angle))
- (gl:vertex-3f (* r1 (cos angle))
+ (vertex-3f (* r1 (cos angle))
(* r1 (sin angle))
(* width -0.5s0))
- (gl:vertex-3f (* r0 (cos angle))
+ (vertex-3f (* r0 (cos angle))
(* r0 (sin angle))
(* width -0.5s0))
(when (< i teeth)
- (gl:vertex-3f (* r1 (cos (+ angle (* 3 da))))
+ (vertex-3f (* r1 (cos (+ angle (* 3 da))))
(* r1 (sin (+ angle (* 3 da))))
(* width -0.5s0))
- (gl:vertex-3f (* r0 (cos angle))
+ (vertex-3f (* r0 (cos angle))
(* r0 (sin angle))
(* width 0.5s0)))))
- (gl:end)
+ (end)
;; Draw back sides of teeth.
- (gl:begin gl:+quads+)
+ (begin +quads+)
(setf da (/ (* 2.0s0 +pi+) teeth 4.0s0))
(dotimes (i teeth)
(let ((angle (/ (* i 2.0s0 +pi+) teeth)))
(declare (type single-float angle))
- (gl:vertex-3f (* r1 (cos (+ angle (* 3 da))))
+ (vertex-3f (* r1 (cos (+ angle (* 3 da))))
(* r1 (sin (+ angle (* 3 da))))
(* width -0.5s0))
- (gl:vertex-3f (* r2 (cos (+ angle (* 2 da))))
+ (vertex-3f (* r2 (cos (+ angle (* 2 da))))
(* r2 (sin (+ angle (* 2 da))))
(* width -0.5s0))
- (gl:vertex-3f (* r2 (cos (+ angle da)))
+ (vertex-3f (* r2 (cos (+ angle da)))
(* r2 (sin (+ angle da)))
(* width -0.5s0))
- (gl:vertex-3f (* r1 (cos angle))
+ (vertex-3f (* r1 (cos angle))
(* r1 (sin angle))
(* width -0.5s0))))
- (gl:end)
+ (end)
;; Draw outward faces of teeth.
- (gl:begin gl:+quad-strip+)
+ (begin +quad-strip+)
(dotimes (i teeth)
(let ((angle (/ (* i 2.0s0 +pi+) teeth)))
(declare (type single-float angle))
- (gl:vertex-3f (* r1 (cos angle))
+ (vertex-3f (* r1 (cos angle))
(* r1 (sin angle))
(* width 0.5s0))
- (gl:vertex-3f (* r1 (cos angle))
+ (vertex-3f (* r1 (cos angle))
(* r1 (sin angle))
(* width -0.5s0))
(let* ((u (- (* r2 (cos (+ angle da))) (* r1 (cos angle))))
@@ -250,118 +247,118 @@
(len (sqrt (+ (* u u) (* v v)))))
(setf u (/ u len)
v (/ v len))
- (gl:normal-3f v u 0.0s0)
- (gl:vertex-3f (* r2 (cos (+ angle da)))
+ (normal-3f v u 0.0s0)
+ (vertex-3f (* r2 (cos (+ angle da)))
(* r2 (sin (+ angle da)))
(* width 0.5s0))
- (gl:vertex-3f (* r2 (cos (+ angle da)))
+ (vertex-3f (* r2 (cos (+ angle da)))
(* r2 (sin (+ angle da)))
(* width -0.5s0))
- (gl:normal-3f (cos angle) (sin angle) 0.0s0)
- (gl:vertex-3f (* r2 (cos (+ angle (* 2 da))))
+ (normal-3f (cos angle) (sin angle) 0.0s0)
+ (vertex-3f (* r2 (cos (+ angle (* 2 da))))
(* r2 (sin (+ angle (* 2 da))))
(* width 0.5s0))
- (gl:vertex-3f (* r2 (cos (+ angle (* 2 da))))
+ (vertex-3f (* r2 (cos (+ angle (* 2 da))))
(* r2 (sin (+ angle (* 2 da))))
(* width -0.5s0))
(setf u (- (* r1 (cos (+ angle (* 3 da)))) (* r2 (cos (+ angle (* 2 da)))))
v (- (* r1 (sin (+ angle (* 3 da)))) (* r2 (sin (+ angle (* 2 da))))))
- (gl:normal-3f v (- u) 0.0s0)
- (gl:vertex-3f (* r1 (cos (+ angle (* 3 da))))
+ (normal-3f v (- u) 0.0s0)
+ (vertex-3f (* r1 (cos (+ angle (* 3 da))))
(* r1 (sin (+ angle (* 3 da))))
(* width 0.5s0))
- (gl:vertex-3f (* r1 (cos (+ angle (* 3 da))))
+ (vertex-3f (* r1 (cos (+ angle (* 3 da))))
(* r1 (sin (+ angle (* 3 da))))
(* width -0.5s0))
- (gl:normal-3f (cos angle) (sin angle) 0.0s0))))
+ (normal-3f (cos angle) (sin angle) 0.0s0))))
- (gl:vertex-3f (* r1 (cos 0)) (* r1 (sin 0)) (* width 0.5s0))
- (gl:vertex-3f (* r1 (cos 0)) (* r1 (sin 0)) (* width -0.5s0))
+ (vertex-3f (* r1 (cos 0)) (* r1 (sin 0)) (* width 0.5s0))
+ (vertex-3f (* r1 (cos 0)) (* r1 (sin 0)) (* width -0.5s0))
- (gl:end)
+ (end)
- (gl:shade-model gl:+smooth+)
+ (shade-model +smooth+)
;; Draw inside radius cylinder.
- (gl:begin gl:+quad-strip+)
+ (begin +quad-strip+)
(dotimes (i (1+ teeth))
(let ((angle (/ (* i 2.0s0 +pi+) teeth)))
(declare (type single-float angle))
- (gl:normal-3f (- (cos angle)) (- (sin angle)) 0.0s0)
- (gl:vertex-3f (* r0 (cos angle)) (* r0 (sin angle)) (* width -0.5s0))
- (gl:vertex-3f (* r0 (cos angle)) (* r0 (sin angle)) (* width 0.5s0))))
- (gl:end)))
+ (normal-3f (- (cos angle)) (- (sin angle)) 0.0s0)
+ (vertex-3f (* r0 (cos angle)) (* r0 (sin angle)) (* width -0.5s0))
+ (vertex-3f (* r0 (cos angle)) (* r0 (sin angle)) (* width 0.5s0))))
+ (end)))
(defun draw (gear-1 gear-2 gear-3 view-rotx view-roty view-rotz angle)
- (gl:clear (logior gl:+color-buffer-bit+ gl:+depth-buffer-bit+))
+ (clear (logior +color-buffer-bit+ +depth-buffer-bit+))
- (gl:push-matrix)
- (gl:rotate-f view-rotx 1.0s0 0.0s0 0.0s0)
- (gl:rotate-f view-roty 0.0s0 1.0s0 0.0s0)
- (gl:rotate-f view-rotz 0.0s0 0.0s0 1.0s0)
+ (push-matrix)
+ (rotate-f view-rotx 1.0s0 0.0s0 0.0s0)
+ (rotate-f view-roty 0.0s0 1.0s0 0.0s0)
+ (rotate-f view-rotz 0.0s0 0.0s0 1.0s0)
- (gl:push-matrix)
- (gl:translate-f -3.0s0 -2.0s0 0.0s0)
- (gl:rotate-f angle 0.0s0 0.0s0 1.0s0)
- (gl:call-list gear-1)
- (gl:pop-matrix)
+ (push-matrix)
+ (translate-f -3.0s0 -2.0s0 0.0s0)
+ (rotate-f angle 0.0s0 0.0s0 1.0s0)
+ (call-list gear-1)
+ (pop-matrix)
- (gl:push-matrix)
- (gl:translate-f 3.1s0 -2.0s0 0.0s0)
- (gl:rotate-f (- (* angle -2.0s0) 9.0s0) 0.0s0 0.0s0 1.0s0)
- (gl:call-list gear-2)
- (gl:pop-matrix)
+ (push-matrix)
+ (translate-f 3.1s0 -2.0s0 0.0s0)
+ (rotate-f (- (* angle -2.0s0) 9.0s0) 0.0s0 0.0s0 1.0s0)
+ (call-list gear-2)
+ (pop-matrix)
- (gl:push-matrix)
- (gl:translate-f -3.1s0 4.2s0 0.0s0)
- (gl:rotate-f (- (* angle -2.s0) 25.0s0) 0.0s0 0.0s0 1.0s0)
- (gl:call-list gear-3)
- (gl:pop-matrix)
+ (push-matrix)
+ (translate-f -3.1s0 4.2s0 0.0s0)
+ (rotate-f (- (* angle -2.s0) 25.0s0) 0.0s0 0.0s0 1.0s0)
+ (call-list gear-3)
+ (pop-matrix)
- (gl:pop-matrix))
+ (pop-matrix))
(defun reshape (width height)
- (gl:viewport 0 0 width height)
+ (viewport 0 0 width height)
(let ((h (coerce (/ height width) 'double-float)))
- (gl:matrix-mode gl:+projection+)
- (gl:load-identity)
- (gl:frustum -1.0d0 1.0d0 (- h) h 5.0d0 60.0d0))
+ (matrix-mode +projection+)
+ (load-identity)
+ (frustum -1.0d0 1.0d0 (- h) h 5.0d0 60.0d0))
- (gl:matrix-mode gl:+modelview+)
- (gl:load-identity)
- (gl:translate-f 0.0s0 0.0s0 -40.0s0))
+ (matrix-mode +modelview+)
+ (load-identity)
+ (translate-f 0.0s0 0.0s0 -40.0s0))
(defun init ()
(let (gear-1 gear-2 gear-3)
- ;;(gl:light-fv gl:+light0+ gl:+position+ '(5.0s0 5.0s0 10.0s0 0.0s0))
- ;;(gl:enable gl:+cull-face+)
- ;;(gl:enable gl:+lighting+)
- ;;(gl:enable gl:+light0+)
- ;;(gl:enable gl:+depth-test+)
+ ;;(light-fv +light0+ +position+ '(5.0s0 5.0s0 10.0s0 0.0s0))
+ ;;(enable +cull-face+)
+ ;;(enable +lighting+)
+ ;;(enable +light0+)
+ ;;(enable +depth-test+)
;; Make the gears.
- (setf gear-1 (gl:gen-lists 1))
- (gl:new-list gear-1 gl:+compile+)
- (gl:material-fv gl:+front+ gl:+ambient-and-diffuse+ '(0.8s0 0.1s0 0.0s0 1.0s0))
+ (setf gear-1 (gen-lists 1))
+ (new-list gear-1 +compile+)
+ (material-fv +front+ +ambient-and-diffuse+ '(0.8s0 0.1s0 0.0s0 1.0s0))
(gear 1.0s0 4.0s0 1.0s0 20 0.7s0)
- (gl:end-list)
+ (end-list)
- (setf gear-2 (gl:gen-lists 1))
- (gl:new-list gear-2 gl:+compile+)
- (gl:material-fv gl:+front+ gl:+ambient-and-diffuse+ '(0.0s0 0.8s0 0.2s0 1.0s0))
+ (setf gear-2 (gen-lists 1))
+ (new-list gear-2 +compile+)
+ (material-fv +front+ +ambient-and-diffuse+ '(0.0s0 0.8s0 0.2s0 1.0s0))
(gear 0.5s0 2.0s0 2.0s0 10 0.7s0)
- (gl:end-list)
+ (end-list)
- (setf gear-3 (gl:gen-lists 1))
- (gl:new-list gear-3 gl:+compile+)
- (gl:material-fv gl:+front+ gl:+ambient-and-diffuse+ '(0.2s0 0.2s0 1.0s0 1.0s0))
+ (setf gear-3 (gen-lists 1))
+ (new-list gear-3 +compile+)
+ (material-fv +front+ +ambient-and-diffuse+ '(0.2s0 0.2s0 1.0s0 1.0s0))
(gear 1.3s0 2.0s0 0.5s0 10 0.7s0)
- (gl:end-list)
+ (end-list)
- ;;(gl:enable gl:+normalize+)
+ ;;(enable +normalize+)
(values gear-1 gear-2 gear-3)))
@@ -369,31 +366,31 @@
(defun gears* (display window)
(declare (ignore display window))
- (gl:enable gl:+cull-face+)
- (gl:enable gl:+lighting+)
- (gl:enable gl:+light0+)
- (gl:enable gl:+normalize+)
- (gl:enable gl:+depth-test+)
+ (enable +cull-face+)
+ (enable +lighting+)
+ (enable +light0+)
+ (enable +normalize+)
+ (enable +depth-test+)
(reshape 300 300)
- ;;(gl:light-fv gl:+light0+ gl:+position+ #(5.0s0 5.0s0 10.0s0 0.0s0))
+ ;;(light-fv +light0+ +position+ #(5.0s0 5.0s0 10.0s0 0.0s0))
(let (list)
(declare (ignore list))
#-(and)
(progn
- (setf list (gl:gen-lists 1))
- (gl:new-list list gl:+compile+)
- ;;(gl:material-fv gl:+front+ gl:+ambient-and-diffuse+ '(0.8s0 0.1s0 0.0s0 1.0s0))
+ (setf list (gen-lists 1))
+ (new-list list +compile+)
+ ;;(material-fv +front+ +ambient-and-diffuse+ '(0.8s0 0.1s0 0.0s0 1.0s0))
(gear 1.0s0 4.0s0 1.0s0 20 0.7s0)
- (glx:render)
- (gl:end-list))
+ (xlib/glx:render)
+ (end-list))
(loop
;;for angle from 0.0s0 below 361.0s0 by 1.0s0
- with angle single-float = 0.0s0
+ with angle of-type single-float = 0.0s0
with dt = 0.004s0
repeat 2500
do (progn
@@ -402,39 +399,39 @@
(when (< 3600.0s0 angle)
(decf angle 3600.0s0))
- (gl:clear (logior gl:+color-buffer-bit+ gl:+depth-buffer-bit+))
+ (clear (logior +color-buffer-bit+ +depth-buffer-bit+))
- (gl:push-matrix)
- (gl:rotate-f 20.0s0 0.0s0 1.0s0 0.0s0)
+ (push-matrix)
+ (rotate-f 20.0s0 0.0s0 1.0s0 0.0s0)
- (gl:push-matrix)
- (gl:translate-f -3.0s0 -2.0s0 0.0s0)
- (gl:rotate-f angle 0.0s0 0.0s0 1.0s0)
- (gl:material-fv gl:+front+ gl:+ambient-and-diffuse+ '(0.8s0 0.1s0 0.0s0 1.0s0))
+ (push-matrix)
+ (translate-f -3.0s0 -2.0s0 0.0s0)
+ (rotate-f angle 0.0s0 0.0s0 1.0s0)
+ (material-fv +front+ +ambient-and-diffuse+ '(0.8s0 0.1s0 0.0s0 1.0s0))
(gear 1.0s0 4.0s0 1.0s0 20 0.7s0)
- (gl:pop-matrix)
+ (pop-matrix)
- (gl:push-matrix)
- (gl:translate-f 3.1s0 -2.0s0 0.0s0)
- (gl:rotate-f (- (* angle -2.0s0) 9.0s0) 0.0s0 0.0s0 1.0s0)
- (gl:material-fv gl:+front+ gl:+ambient-and-diffuse+ '(0.0s0 0.8s0 0.2s0 1.0s0))
+ (push-matrix)
+ (translate-f 3.1s0 -2.0s0 0.0s0)
+ (rotate-f (- (* angle -2.0s0) 9.0s0) 0.0s0 0.0s0 1.0s0)
+ (material-fv +front+ +ambient-and-diffuse+ '(0.0s0 0.8s0 0.2s0 1.0s0))
(gear 0.5s0 2.0s0 2.0s0 10 0.7s0)
- (gl:pop-matrix)
+ (pop-matrix)
- (gl:push-matrix)
- (gl:translate-f -3.1s0 4.2s0 0.0s0)
- (gl:rotate-f (- (* angle -2.s0) 25.0s0) 0.0s0 0.0s0 1.0s0)
- (gl:material-fv gl:+front+ gl:+ambient-and-diffuse+ '(0.2s0 0.2s0 1.0s0 1.0s0))
+ (push-matrix)
+ (translate-f -3.1s0 4.2s0 0.0s0)
+ (rotate-f (- (* angle -2.s0) 25.0s0) 0.0s0 0.0s0 1.0s0)
+ (material-fv +front+ +ambient-and-diffuse+ '(0.2s0 0.2s0 1.0s0 1.0s0))
(gear 1.3s0 2.0s0 0.5s0 10 0.7s0)
- (gl:pop-matrix)
+ (pop-matrix)
- (gl:pop-matrix)
+ (pop-matrix)
- (glx:swap-buffers)
+ (xlib/glx:swap-buffers)
;;(sleep 0.025)
)))
@@ -472,7 +469,7 @@
(decf angle 3600.0s0))
(draw gear-1 gear-2 gear-3 view-rotx view-roty view-rotz angle)
- (glx:swap-buffers)
+ (xlib/glx:swap-buffers)
(incf frames)
=====================================
src/clx/demo/hello.lisp
=====================================
--- a/src/clx/demo/hello.lisp
+++ b/src/clx/demo/hello.lisp
@@ -1,8 +1,5 @@
;;; -*- Mode:Lisp; Syntax: Common-lisp; Package:XLIB; Base:10; Lowercase: Yes -*-
-#+cmu
-(ext:file-comment "$Id: hello.lisp,v 1.3 2009/06/17 18:22:46 rtoy Rel $")
-
(in-package :xlib)
(defun hello-world (host &rest args &key (string "Hello World") (font "fixed"))
=====================================
src/clx/demo/mandel.lisp
=====================================
--- a/src/clx/demo/mandel.lisp
+++ b/src/clx/demo/mandel.lisp
@@ -1,11 +1,8 @@
-#+cmu
-(ext:file-comment "$Id: mandel.lisp,v 1.2 2009/06/17 18:22:46 rtoy Rel $")
-
-(defpackage "XMANDEL"
+(defpackage #:xlib-demo/mandel
(:use "CL")
(:export "NEW-WINDOW" "EVENT-LOOP"))
-(in-package "XMANDEL")
+(in-package #:xlib-demo/mandel)
(defvar *display* (xlib:open-default-display))
(defvar *screen* (xlib:display-default-screen *display*))
View it on GitLab: https://gitlab.common-lisp.net/cmucl/cmucl/compare/560af6217ba3f486ad0848863fb61c513010cfdb...87bd6d9d03a02f318e16b430ce5a82e1bf5fd3ae
---
View it on GitLab: https://gitlab.common-lisp.net/cmucl/cmucl/compare/560af6217ba3f486ad0848863fb61c513010cfdb...87bd6d9d03a02f318e16b430ce5a82e1bf5fd3ae
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