[climacs-devel] [lisp-game-dev] Gamemacs: an idea for a modular, extensible, capable and easy to use game-development IDE

Joop Kiefte ikojba at gmail.com
Sat Apr 3 19:06:06 UTC 2010


I will try to make a mock-up now and send it here, please help me remember
if I forget... =X.

As the code of your UI-system is in common lisp, I guess it won't be too
hard to make it an addition on Climacs and integrate it already :). Maybe
you can give it a try and we can bake up some basic code already that way. I
see you already use github, I will dump climacs and dependencies on github
as well as soon as I got it running (I wanted to 'release' the ideas already
so I'll have some people pushing and out there to help :) currently the clx
is biting me... I will keep you up to date on my efforts, although it's
pretty much a free time only project) and maybe create a superproject with
climacs, dependencies, your project etc to get new developers up and running
quickly (although it's pretty much vaporware now... but climacs is not so we
have something to get starting anyway :)).

So, on to the drawing!

2010/4/3 David O'Toole <dto1138 at gmail.com>

> Hi Joop,
>
> This sounds like a good idea. Expanding the tools space is great.
>
> I am working on a project with a few similar goals but some big
> differences. My game engine and IDE were written originally in Emacs
> Lisp in late 2006, and then over the last few years I've gradually
> rewritten it in Common Lisp. In the process I built a set of CL user
> interface widgets that behave in roughly emacsy ways. So my IDE is now
> split into two portions: GNU Emacs for the lisp code editing and SLIME
> stuff, and a spreadsheet-like Common Lisp UI system for the map editor
> and such.
>
> If you are curious to see, my game engine is at
> http://dto.github.com/notebook/xe2-reference.html
>
> What are your thoughts on user interfaces?
>
> On Sat, Apr 3, 2010 at 12:31 PM, Joop Kiefte <ikojba at gmail.com> wrote:
> > Hello guys,
> > At the moment I am gathering together all pieces of the Climacs editor to
> > start an open source project to create a modular, extensible, capable and
> > easy to use game-development IDE. Until I switched to Linux I have made
> some
> > games with Game Maker, a fine but windows only piece of software that is
> too
> > commercialized nowadays for me to like it as it is now, and I (and some
> > others as well I think) have been looking for a good replacement on linux
> > for quite some time. As most good programmers I am extremely lazy and
> don't
> > like to do repetitive work if I can prevent it, and as such have skipped
> > things like py-game.
> > I have done a little bit of fiddling with clojure and as I see it now
> some
> > gaming stuff is coming up for clojure as well, but I didn't feel like
> gaming
> > is the perfect bet for clojure. Now I am programming for a small company
> in
> > common lisp and doing that I feel like I need some open source project to
> > keep in shape on common lisp on the side line. So I thought, let's make a
> > game maker clone!
> > I am not going to make things from scratch, it won't be useful to do and
> > besides, if there is nothing to build upon, we won't even get started. So
> I
> > thought this might be a perfect use for climacs. It might even be a
> revival
> > of the climacs project if you like. Gamemacs is just a working name (and
> a
> > bit more, as I will explain later), I mean to contribute to the several
> > sub-projects and with normal add-ons as much as possible, to keep
> everything
> > as modular as possible.
> > To not keep things vague, and to have a good direction, this is a list of
> > things I want to have for a nice game-editor (and in general to make of
> > Climacs an emacs-killer instead of an emacs-clone), most of it taken from
> > Game Maker:
> > * Integration of something like Lispbuilder (most probably just
> > Lispbuilder).
> >   - It has SDL
> >   - It has OpenGL
> >   - It has an .exe-creator/binary compiler
> > * Integration of the .exe-creator/binary compiler in the editor itself
> > * Publish versions of Climacs compiled that way to make further
> development
> > easier
> >   - so for basic development of games you don't even need to install
> > anything else than that compiled version of climacs
> >   - we can call this compiled package with extensions Gamemacs, and keep
> the
> > source pure climacs, so it remains as modular as it can be
> > * I would like to have a generic graphical editor for lisp-code on top of
> > the textual editing mode.
> >   - and this to be extensible with cool graphical editors for example to
> > create levels (I think I will need to make a mock-up of this idea to get
> it
> > clear)
> > * Create libraries for game-development that are included by default and
> > work nicely with the graphical interface so you will be able to make
> simple
> > games with mostly point and click and harder games with a great
> emacs-like
> > editor :)
> > I have all this quite detailed in my head, but after dumping it all here
> I
> > want your input as well, so it will be great to work with. In the end my
> > goal is to have fun creating games on linux and to be able to sketch and
> > prototype and build games all in one place. (If you can develop
> everything
> > for emacs in emacs without leaving it, why shouldn't you be able to
> create
> > games without hassle?)
> > First things I will do anyhow (but help is appreciated on all sides!):
> > * Put all the dependencies of climacs on Git
> > * Build climacs and fiddle with it to get accustomed to the inner
> workings
> > * Same with lispbuilder etc.
> > What do you think?
> > Greetings,
> > Joop Kiefte
> > --
> > Communication is essential. So we need decent tools when communication is
> > lacking, when language capability is hard to acquire...
> >
> > - http://esperanto.net  - http://esperanto-jongeren.nl
> >
> > Linux-user #496644 (http://counter.li.org) - first touch of linux in
> 2004
> >
> > _______________________________________________
> > lisp-game-dev mailing list
> > lisp-game-dev at common-lisp.net
> > http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev
> >
> >
>



-- 
Communication is essential. So we need decent tools when communication is
lacking, when language capability is hard to acquire...

- http://esperanto.net  - http://esperanto-jongeren.nl

Linux-user #496644 (http://counter.li.org) - first touch of linux in 2004
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