From: Kalyanov Dmitry <<a href="mailto:kalyanov.dmitry@gmail.com">kalyanov.dmitry@gmail.com</a>><br>To: <a href="mailto:cl-opengl-devel@common-lisp.net">cl-opengl-devel@common-lisp.net</a><br>Date: Tue, 10 Aug 2010 19:50:44 +0400<br>
Subject: Re: [cl-opengl-devel] cl-opengl in a standard X-window based canvas widget ?<br>On Tuesday 10 August 2010 19:13:48, Kevin Smith wrote:<br>
> Has anyone used cl-opengl inside a standard X-window based drawing widget<br>
> (one that supports simple refresh and input event call backs ) ?<br>
><br>
> I am interested in bypassing GLUT (which I currently use) and using<br>
> another lisp-based toolkit, potentially mcclim. I would like to continue<br>
> using cl-opengl, though because I like it's interface.<br>
><br>
> I am assuming that if I have a low-level window , I can create an OpenGL<br>
> context for it and the cl-opengl binding would just work.<br>
<div></div><div>Correct. lispbuilder-sdl is used with cl-opengl in this way.<br></div><div></div><div>The example below shows lispbuilder-sdl creating the OpenGL context.</div><div></div><div><a href="http://article.gmane.org/gmane.lisp.cl-lispbuilder.general/648">http://article.gmane.org/gmane.lisp.cl-lispbuilder.general/648</a></div>
<div></div><div>-Luke</div>