[cl-opengl-devel] Texture coordinates using vertex array

Deepak Surti dmsurti at gmail.com
Wed May 16 09:18:42 UTC 2012


Hi Louis,

With some more opengl experience under the hood, I think this could be a
problem:
(I have not tried it though):

This was my array definition:

;for textures
(gl:define-gl-array-format mesh-tvertex
  (gl:vertex :type :float :components (x y z))
  (gl:tex-coord :type :float :components (u v)))

I think I should keep a separate array for vertices and textures. Then
things
should work out fine. Is this correct? This is what I currently do when
using
Lispworks with its opengl ffi library.

I will try keep a separate textures array and let you know how it goes.
Thanks,
Deepak

On Wed, May 16, 2012 at 5:13 AM, Luís Oliveira <luismbo at gmail.com> wrote:

> Hello Deepak,
>
> On Fri, Mar 30, 2012 at 9:51 AM, Deepak Surti <dmsurti at gmail.com> wrote:
> > However it leads to a memory segment address error.
>
> Did you manage to figure out a solution to your problem?
>
> Cheers,
>
> --
> Luís Oliveira
> http://r42.eu/~luis/
>



-- 
http://deepaksurti.com
To see a miracle, be the miracle.
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