From chris.bagley at gmail.com Mon Jul 16 09:58:05 2012 From: chris.bagley at gmail.com (Chris Bagley) Date: Mon, 16 Jul 2012 10:58:05 +0100 Subject: [cl-opengl-devel] Thanks to all Message-ID: In open source software it can often seem that not many people are using what you are creating. So as one of the silent lurkers around these parts I just want to say thank-you. I have only recently got into common lisp and cl-opengl has given me a chance to have something FUN to put my efforts into. It can be hard to get enthused about some of the more esoteric sides of lisp, but when it goes into upping frame rates or making virtual explosions suddenly the reason for studying it seems obvious! So aye, thanks for all your work, hopefully I'll have something playable soonish. Cheers Baggers -------------- next part -------------- An HTML attachment was scrubbed... URL: From el.wubo at gmail.com Mon Jul 16 12:52:02 2012 From: el.wubo at gmail.com (Brian Taylor) Date: Mon, 16 Jul 2012 08:52:02 -0400 Subject: [cl-opengl-devel] Thanks to all In-Reply-To: References: Message-ID: +1 On Mon, Jul 16, 2012 at 5:58 AM, Chris Bagley wrote: > In open source software it can often seem that not many people are using > what you are creating. So as one of the silent lurkers around these parts I > just want to say thank-you. > I have only recently got into common lisp and cl-opengl has given me a > chance to have something FUN to put my efforts into. It can be hard to get > enthused about some of the more esoteric sides of lisp, but when it goes > into upping frame rates or making virtual explosions suddenly the reason for > studying it seems obvious! > > So aye, thanks for all your work, hopefully I'll have something playable > soonish. > Cheers > Baggers > > _______________________________________________ > cl-opengl-devel mailing list > cl-opengl-devel at common-lisp.net > http://lists.common-lisp.net/cgi-bin/mailman/listinfo/cl-opengl-devel > From luismbo at gmail.com Wed Jul 18 06:28:30 2012 From: luismbo at gmail.com (=?ISO-8859-1?Q?Lu=EDs_Oliveira?=) Date: Wed, 18 Jul 2012 07:28:30 +0100 Subject: [cl-opengl-devel] Thanks to all In-Reply-To: References: Message-ID: On Mon, Jul 16, 2012 at 10:58 AM, Chris Bagley wrote: > So aye, thanks for all your work, hopefully I'll have something playable > soonish. Yay. Definitely tell us (and/or blog) about your game when that happens. :-) -- Lu?s Oliveira http://r42.eu/~luis/ From chris.bagley at gmail.com Thu Jul 19 12:39:36 2012 From: chris.bagley at gmail.com (Chris Bagley) Date: Thu, 19 Jul 2012 13:39:36 +0100 Subject: [cl-opengl-devel] gl-array count Message-ID: I've been slowly getting my head round the gl-array macros and there is one last thing that is confusing me In this struct, size is set to the type of unsigned byte...why? It seem that this stores the length of the foreign array which, as far as I can tell from CFFI doco, is an integer. (defstruct (gl-array (:copier nil)) "Pointer to C array with size and type information attached." (pointer (null-pointer)) (size 0 :type unsigned-byte) (type nil :type symbol)) There's probably something I'm missing and if anyone can explain that would be great! Thanks folks -------------- next part -------------- An HTML attachment was scrubbed... URL: From luismbo at gmail.com Thu Jul 19 19:21:16 2012 From: luismbo at gmail.com (=?ISO-8859-1?Q?Lu=EDs_Oliveira?=) Date: Thu, 19 Jul 2012 20:21:16 +0100 Subject: [cl-opengl-devel] gl-array count In-Reply-To: References: Message-ID: On Thu, Jul 19, 2012 at 1:39 PM, Chris Bagley wrote: > In this struct, size is set to the type of unsigned byte...why? It seem that > this stores the length of the foreign array which, as far as I can tell from > CFFI doco, is an integer. unsigned-byte is the same as the type specifier (integer 0 *), i.e. an unsigned integer. Does that clear it up? -- Lu?s Oliveira http://r42.eu/~luis/