[cl-opengl-devel] CL-OpenGL ES?
Bart Botta
00003b at gmail.com
Wed Jun 29 14:31:43 UTC 2011
On Wed, Jun 29, 2011 at 9:10 AM, Luís Oliveira <luismbo at gmail.com> wrote:
> On Wed, Jun 29, 2011 at 2:56 PM, Simon Ortiz <o.simon at gmail.com> wrote:
>> For our first approach, I'll do a cl-opengl-es-1.1 system which will
>> depend on cl-opengl as is. I'll write the CFFI definitions for the
>> egl* functions by hand. I guess I'll define the fixed-point data type
>> by hand too.
>>
> Yes, that's my suggestion.
If I understand correctly, EGL is something like glx/wgl/etc, and
isn't actually part of OpenGL ES itself, so I'd probably lean towards
a separate cl-egl system containing just the EGL parts. If ES 1.x only
adds data types, I'd probably include them in the main cl-opengl for
now. If there are conflicting function signatures or enums things
would be more complicated... not sure what the best solution for that
would be.
-b-
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