From o.simon at gmail.com Tue Jul 19 12:14:07 2011 From: o.simon at gmail.com (Simon Ortiz) Date: Tue, 19 Jul 2011 21:14:07 +0900 Subject: [cl-opengl-devel] CL-OpenGL ES? In-Reply-To: References: Message-ID: hello, I'm here reporting on my advance on cl-opengl-es-1.1. I need a system with OpenGL ES 1.1 for testing. I decided to use Android. The only CL implementation I know that runs on Android is ECL. Before jumping into cl-opengl I decided testing a simple library with CFFI. It so happens that I stumbled upon a bug with ECL+CFFI that prevents compiling libraries. The bug has been acknowledged by the maintainer. As soon as he kindly fixes the bug, I'll continue with the project. Cheers, -- Sim?n Ortiz B., M.Sc., Ing. en Computaci?n Linux Registered User #388735 On Wed, Jun 29, 2011 at 23:31, Bart Botta <00003b at gmail.com> wrote: > On Wed, Jun 29, 2011 at 9:10 AM, Lu?s Oliveira wrote: >> On Wed, Jun 29, 2011 at 2:56 PM, Simon Ortiz wrote: >>> For our first approach, I'll do a cl-opengl-es-1.1 system which will >>> depend on cl-opengl as is. I'll write the CFFI definitions for the >>> egl* functions by hand. I guess I'll define the fixed-point data type >>> by hand too. >>> >> Yes, that's my suggestion. > > If I understand correctly, EGL is something like glx/wgl/etc, and > isn't actually part of OpenGL ES itself, so I'd probably lean towards > a separate cl-egl system containing just the EGL parts. If ES 1.x only > adds data types, I'd probably include them in the main cl-opengl for > now. If there are conflicting function signatures or enums things > would be more complicated... not sure what the best solution for that > would be. > > -b- > From luismbo at gmail.com Tue Jul 19 13:03:35 2011 From: luismbo at gmail.com (=?ISO-8859-1?Q?Lu=EDs_Oliveira?=) Date: Tue, 19 Jul 2011 14:03:35 +0100 Subject: [cl-opengl-devel] CL-OpenGL ES? In-Reply-To: References: Message-ID: On Tue, Jul 19, 2011 at 1:14 PM, Simon Ortiz wrote: > I need a system with OpenGL ES 1.1 for testing. I decided to use > Android. The only CL implementation I know that runs on Android is > ECL. I think Clozure CL might run there as well. Their SVN repo contains some Android references. > Before jumping into cl-opengl I decided testing a simple library with > CFFI. It so happens that I stumbled upon a bug with ECL+CFFI that > prevents compiling libraries. > > The bug has been acknowledged by the maintainer. As soon as he kindly > fixes the bug, I'll continue with the project. Cool. Thanks for your feedback. -- Lu?s Oliveira http://r42.eu/~luis/ From o.simon at gmail.com Tue Jul 19 14:28:42 2011 From: o.simon at gmail.com (Simon Ortiz) Date: Tue, 19 Jul 2011 23:28:42 +0900 Subject: [cl-opengl-devel] CL-OpenGL ES? In-Reply-To: References: Message-ID: Great! I'll try to go with Clozure CL while I wait for ECL. Thanks for the tip! -- Sim?n Ortiz B., M.Sc., Ing. en Computaci?n Linux Registered User #388735 On Tue, Jul 19, 2011 at 22:03, Lu?s Oliveira wrote: > On Tue, Jul 19, 2011 at 1:14 PM, Simon Ortiz wrote: >> I need a system with OpenGL ES 1.1 for testing. I decided to use >> Android. The only CL implementation I know that runs on Android is >> ECL. > > I think Clozure CL might run there as well. Their SVN repo contains > some Android references. > > >> Before jumping into cl-opengl I decided testing a simple library with >> CFFI. It so happens that I stumbled upon a bug with ECL+CFFI that >> prevents compiling libraries. >> >> The bug has been acknowledged by the maintainer. As soon as he kindly >> fixes the bug, I'll continue with the project. > > Cool. Thanks for your feedback. > > -- > Lu?s Oliveira > http://r42.eu/~luis/ >