[cl-opengl-devel] cl-opengl in a standard X-window based canvas widget ?
Kevin Smith
k2msmith at gmail.com
Tue Aug 10 15:13:48 UTC 2010
Has anyone used cl-opengl inside a standard X-window based drawing widget
(one that supports simple refresh and input event call backs ) ?
I am interested in bypassing GLUT (which I currently use) and using another
lisp-based toolkit, potentially mcclim. I would like to continue using
cl-opengl, though because I like it's interface.
I am assuming that if I have a low-level window , I can create an OpenGL
context for it and the cl-opengl binding would just work.
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