[cl-opengl-devel] Approach taken by cl-opengl for binding creation
Brad Beveridge
brad.beveridge at gmail.com
Tue Jun 26 13:46:09 UTC 2007
Hi guys. I really like the cl-opengl bindings, well done! Would
somebody care to give a few lines describing how they were made & the
underlying philosophy? From reading the code it looks totally hand
tailored, apart from the automatic enum generation.
Is this an accurate statement? Are the bindings so nice simply
because a lot of care was taken?
I plan to create bindings for nVidia's Cg API, which I'll post here at
some stage in the future.
Cheers
Brad
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