<div dir="ltr"><div class="gmail_default" style="font-size:large">Thx, Frank G! Hi, Frank B!</div><div class="gmail_default" style="font-size:large"><br></div><div class="gmail_default" style="font-size:large">Cells for Lisp is alive and well and supporting <a href="http://tiltonsalgebra.com/#">http://tiltonsalgebra.com/#</a>.</div><div class="gmail_default" style="font-size:large"><br></div><div class="gmail_default" style="font-size:large">I have now ported Cells to Clojure and CLJS via CLJC, and also ES5 Javascript: <a href="https://github.com/kennytilton/matrix">https://github.com/kennytilton/matrix</a> Hmm, that "CLJS" directory is a misnomer, s/ CLJC or just CLJ or sth.</div><div class="gmail_default" style="font-size:large"><br></div><div class="gmail_default" style="font-size:large">Cells picked up quite a few trick during these ports, by the way, including anonymous Cells (no big deal) and ad hoc Cells on a class, in the spirit of the prototype approach to OO. The JS implementation is nice because, like the CL version, both reads and writes are transparent in re the dataflow. Clojure could achieve the same if we rolled up a DEFMD macro and got a start on Clojure OO. :)</div><div class="gmail_default" style="font-size:large"><br></div><div class="gmail_default" style="font-size:large">Note also the Dart subdirectory, but that was a day's work before I got pulled elsewhere.</div><div class="gmail_default" style="font-size:large"><br></div><div class="gmail_default" style="font-size:large">In the past I played with Java and C++ and Python ports, no idea where that code might be.</div><div class="gmail_default" style="font-size:large"><br></div><div class="gmail_default" style="font-size:large">Let me know if you would like an assist with the C# port. Maybe I can work on the Dart port at the same time so you can see my preferred order of porting. This is a good candidate for true TDD, btw. I applied that to the CLJC port, I think.</div><div class="gmail_default" style="font-size:large"><br></div><div class="gmail_default" style="font-size:large">Cheers, Ken</div><div class="gmail_default" style="font-size:large"> </div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, Nov 22, 2020 at 5:49 PM Frank Goenninger <<a href="mailto:frgo@me.com">frgo@me.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Hi Frank,<br>
<br>
> Am 22.11.2020 um 22:37 schrieb Frank Buss <<a href="mailto:fb@frank-buss.de" target="_blank">fb@frank-buss.de</a>>:<br>
> <br>
> I tried Cells a few years ago and really liked it. Of course nearly nobody uses Common Lisp these days anymore and this project looks pretty dead, and all links on <a href="http://common-lisp.net/project/cells/" rel="noreferrer" target="_blank">common-lisp.net/project/cells/</a> are dead. But I could use such a framework for a C# game I write with Unity. Maybe someone knows if something like this exists?<br>
<br>
<br>
Cells is, I assume you already know, avialable on github: <a href="https://github.com/kennytilton/cells" rel="noreferrer" target="_blank">https://github.com/kennytilton/cells</a><br>
I still use it …<br>
<br>
I haven’t heard about a C# implementation, though.<br>
<br>
Best,<br>
Frank<br>
<br>
--<br>
Frank Goenninger<br>
<a href="mailto:frgo@me.com" target="_blank">frgo@me.com</a><br>
+49 175 4321058<br>
DG1SBG<br>
<br>
</blockquote></div><br clear="all"><div><br></div>-- <br><div dir="ltr" class="gmail_signature"><div dir="ltr"><div>Kenneth Tilton</div><div><a href="http://tiltontec.com/" target="_blank">http://tiltontec.com/</a><br></div></div></div>