basically this release is just trying to get on the same page with Stu who is patching like crazy to bring SBCL/Linux on-line. Thx, Stu.<br><br>The "Hard to Kill" bit reflects the past 24-hours work fighting tooth and nail with Tcl/Tk to bring down a Tk window gracefully. Thought I had it working and then on the last round of tests hit something new (pretty sure this is just something about also getting timers quiesced, which ironically is what started me on this mess 48hrs ago).
<br><br>Meanwhile, I have applied a lot of Stu's patches (Stu, you never got back to me on the Tugl use-lib -- that is in the interp startup now, does not need to be at the toplevel unless it turns out SBCL needs it there.) and want to see how close I got applying them manually as I did while I continue to fight it out with Tcl/Tk.
<br><br>I will also bring the Gears demo back under Celtk since 3d is so much fun, but anyone who wants to test it will have to load it separately: the core Celtk package will load and run without cl-opengl.<br><br>kenny<br>