[armedbear-devel] (lisp) Stack management efficiency
Ville Voutilainen
ville.voutilainen at gmail.com
Tue Jul 21 12:21:48 UTC 2009
>>> 2) chunked-allocated (set aside a bunch, when all are unwound, remove
>>> a chunk, before that, mark them unused for re-use)
> I like that idea. We have no idea about a "normal" stack depth do we?
Not really. This depends on how big our frame objects are, I think.
> In that case, especially since the overhead of a single pointer seems
> small, we should probably use a number a bit large (like 4k?), until
> people start to complain?
Four thousand frames per chunk? Sounds a bit large off-hand.
> I think the right structure to use for (2) would be a linked list of
> arrays. (How about using Conses to store it?)
Yeah, that sounds doable.
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