My Full name: Steven Shi An<br>
<br>
description of project: A richly featured raytracer written in mostly
(if not completely) in Common LISP. It's mainly meant to be an
example of a well optimized LISP project. I would also like for
it to be a well-written raytracer with lots of advanced features, that
hopefully others can use to learn (about raytracing and about
optimizing LISP) and extend upon. Here's an example render from
it: <a href="http://inst.eecs.berkeley.edu/~stevenan/14.jpg">http://inst.eecs.berkeley.edu/~stevenan/14.jpg</a> Right now it's
slow and modestly featured, so I am enlisting help from others to
improve it. I know GRT was another raytracer in LISP, but that
project seems to have been abandoned. I'm using none of their
code (I didn't know about it until later) - starting afresh.<br>
<br>
No other members yet, so far it's just me. But, I am talking to two others who have expressed interest.<br>
<br>
Name of
project: Spray (for liSPRAYtracer)<br>
<br>
Under GPL license.<br>
<br>
<br>
Thanks! <br>
<br>
--Steven An<br>