[admin] Project hosting
Sami Makinen
smakine4 at welho.com
Thu Apr 7 18:58:12 UTC 2005
Hi,
I've couple of small games written in Common Lisp using CMU CL
which I would like to put into public for further development.
Maybe you could help me?-)
cl-hasami-shogi
Written by Sami Makinen
MIT license
Text based Japanese board game called Hasami Shogi.
It is a rather simple game and current AI is pretty lousy
so even a beginner can beat it!
cl-pacman
Written by Sami Makinen
MIT license
Pac-Man® is a classic arcade game from Namco of Japan. Pac-Man is a
Trademark of Namco Ltd. cl-pacman is a Common Lisp version of the
game and its intention is to be available only for the educational
purposes. The implementation does not have one fixed level but the
level is created by random in which it differs from the original idea.
The emphasis on cl-pacman is in implementation of Dijkstra's shortest
path algorithm.
This uses CLX for graphics and it has sound engine but no sounds!
Current status includes implementation of basic features of the game
and AI of the four ghosts has been implemented. But still quite much
needs to be done to make this a playable game.
cl-raiders
Written by Sami Makinen
MIT license
Raiders is a game found originally from Andre LaMothe's book Tricks of
the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization in
chapter 1. The original version is written in C for Windows DirectX.
The version
presented here is written in Common Lisp and it uses SDL for graphics
operations.
The implementation has a wierd approach to use labels construct and
better
idea would have been to declaim functions to be inline. The current
version
is about 1.2 times slower than corresponding C version which also uses
SDL and runs on same machine with same environment.
With kindly regards,
Sami Makinen
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