[admin] Project hosting

Sami Makinen smakine4 at welho.com
Thu Apr 7 18:58:12 UTC 2005


Hi,

I've couple of small games written in Common Lisp using CMU CL
which I would like to put into public for further development.
Maybe you could help me?-)

cl-hasami-shogi

 Written by Sami Makinen
 MIT license

 Text based Japanese board game called Hasami Shogi.
 It is a rather simple game and current AI is pretty lousy
 so even a beginner can beat it!

cl-pacman

  Written by Sami Makinen
  MIT license

   Pac-Man® is a classic arcade game from Namco of Japan. Pac-Man is a
   Trademark of Namco Ltd.  cl-pacman is a Common Lisp version of the
   game and its intention is to be available only for the educational
   purposes. The implementation does not have one fixed level but the
   level is created by random in which it differs from the original idea.
   The emphasis on cl-pacman is in implementation of Dijkstra's shortest
   path algorithm.
   This uses CLX for graphics and it has sound engine but no sounds!
   Current status includes implementation of basic features of the game
   and AI of the four ghosts has been implemented. But still quite much
   needs to be done to make this a playable game.

cl-raiders

  Written by Sami Makinen
  MIT license

  Raiders is a game found originally from Andre LaMothe's book Tricks of
  the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization in
  chapter 1. The original version is written in C for Windows DirectX. 
The version
  presented here is written in Common Lisp and it uses SDL for graphics 
operations.

  The implementation has a wierd approach to use labels construct and 
better
  idea would have been to declaim functions to be inline. The current 
version
  is about 1.2 times slower than corresponding C version which also uses
  SDL and runs on same machine with same environment.


    With kindly regards,
 
              Sami Makinen




More information about the Admin mailing list